Vanilla: Making a Game in Python with No Extra Libraries
Many libraries have been created to make Python easier to use for game developers. At the beginning of this project I just didn't have access to those libraries. So I decided to make a game using some of Python's simpler functions. I wanted it to be a collecting game one that people could just play in their free time but I wanted to make it different so I decided to add the High Score component of the game this eventually led to the decision to not have save states the game would now be a one sitting rush to collect Items and battle other people in a rock-paper-scissors style format. The Item collection system I implemented made it easy to add new Items so I did that and now there is over 100 of them and more are on their way. I tried a system for battling where the player would choose an Item out of their collection and then the game logic would see if the item was in a specific category and then finally check how that faced against the opponents item but that just didn't work and it was scrapped. Random chances of events made the game a lot more enjoyable so I added quite a few of them which each granted specific items out of a list of them. The features of Every and Anything are still being updated and added to so expect more in the future.
STheisMakesThings
Get Every and Anything
Every and Anything
Collection Text Adventure with a Rock-Paper-Scissors twist
Status | Released |
Author | Rainboworm |
Genre | Interactive Fiction |
Tags | collecting, Text based |
Languages | English |
More posts
- Item Catalog AddedAug 08, 2022
- M-Doors and 20 new Items added to gameAug 07, 2022
- Fishing and 25 new Items added to game.Aug 07, 2022
- Added Tower Update to GameAug 04, 2022
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